Loop splitting is a compiler optimization technique. It attempts to simplify a loop or eliminate dependencies by breaking it into multiple loops which have the same bodies but iterate over different contiguous portions of the index range.
Contents |
Loop peeling is a special case of loop splitting which splits any problematic first (or last) few iterations from the loop and performs them outside of the loop body.
Suppose a loop was written like this:
int p = 10; for (int i=0; i<10; ++i) { y[i] = x[i] + x[p]; p = i; }
Notice that p = 10
only for the first iteration, and for all other iterations, p = i - 1
. A compiler can take advantage of this by unwinding (or "peeling") the first iteration from the loop.
After peeling the first iteration, the code would look like this:
y[0] = x[0] + x[10]; for (int i=1; i<10; ++i) { y[i] = x[i] + x[i-1]; }
This equivalent form eliminates the need for the variable p
inside the loop body.
Loop peeling was introduced in gcc in version 3.4.
Apparently the term was for the first time used by Cannings, Thompson and Skolnick [1] in their 1976 paper on computational models for (human) inheritance. There the term was used to denote a method for collapsing phenotypic information onto parents. From there the term was used again in their papers, including their seminal paper on probability functions on complex pedigrees.[2]
In compiler technology, the term first turned up in late 1980s papers on VLIW and superscalar compilation, including [3] and.[4]